Killing Ground CRT
A-D
1-5
1-4
1-3
1-2
1-1
2-1
3-1
4-1
5-1
6-1
7-1
8-1
9-1
10-1
-5
1/1D
r1/1D
-/1D
1/1Dr1
-/1Dr1
1/1Dr2
-/1Dr2
1/2Dr1
-/2Dr1
-/2Dr2
-/2Dr2
-/2Dr3
-/2Dr3
-/3Dr2
-4
-/r1
1/1D
r1/1D
-/1D
1/1Dr1
-/1Dr1
1/1Dr2
-/1Dr2
1/2Dr1
-/2Dr1
-/2Dr2
-/2Dr2
-/2Dr3
-/2Dr3
-3
1/r1
-/r1
1/1
r1/1
-/1D
1/1Dr1
-/1Dr1
1/1Dr2
-/1Dr2
1/2Dr1
-/2Dr1
-/2Dr2
-/2Dr2
-/2Dr3
-2
r1/-
1/r1
-/r1
1/1
r1/1
-/1
1/1r1
-/1r1
1/1Dr2
-/1Dr2
1/2Dr1
-/2Dr1
-/2Dr2
-/2Dr2
-1
1/-
r1/-
1/r1
-/r1
1/1
r1/1
-/1
1/1r1
-/1r1
1/1r2
-/1r2
1/2Dr1
-/2Dr1
-/2Dr2
+0
1r1/1
1/-
r1/-
1/r1
-/r1
1/1
r1/1
-/1
1/1r1
-/1r1
1/1r2
-/1r2
1/2r1
-/2r1
+1
1Dr1/-
1r1/1
1/-
r1/-
1/r1
-/r1
1/1
r1/1
-/1
1/1r1
-/1r1
1/1r2
-/1r2
1/2r1
+2
2Dr1/-
1Dr1/-
1Dr1/1
1D/-
r1/-
1/r1
-/r1
1/1
r1/1
-/1
1/1r1
-/1r1
1/1r2
-/1r2
+3
2Dr1/-
2Dr1/-
1Dr1/-
1Dr1/1
1D/-
Dr1/-
1D/r1
D/r1
1/1
r1/1
-/1
1/1r1
-/1r1
1/1r2
+4
3Dr1/-
2Dr1/-
2Dr1/-
1Dr1/-
1Dr1/1
1D/-
Dr1/-
1D/r1
D/r1
1D/1
Dr1/1
-/1
1/1r1
-/1r1
+5
3Dr1/-
3Dr1/-
2Dr1/-
2Dr1/-
1Dr1/-
1Dr1/1
1D/-
Dr1/-
1D/r1
D/r1
1D/1
Dr1/1
D/1
1D/1r1
+6
4Dr1/-
3Dr1/-
3Dr1/-
2Dr1/-
2Dr1/-
1Dr1/-
1Dr1/1
1D/-
Dr1/-
1D/r1
D/r1
1D/1
Dr1/1
D/1
+7
4Dr1/-
4Dr1/-
3Dr1/-
3Dr1/-
2Dr1/-
2Dr1/-
1Dr1/-
1Dr1/1
1D/-
Dr1/-
1D/r1
D/r1
1D/1
Dr1/1

Terrain Combat Effects
Terrain
ZReq
Max CA
ASV
CS
Shifts
A+1
D-1
Notes
Clear / Beach
3
Full
-
-
-
-
Armor values doubled
Mixed
3
Full
-
-
-
-
Hedgerow
2
Full
-
[]
-
+1 modifier to Attacker Die for attacking Allied units
Bocage
1
Full
-
[]
-1 modifier to Defender Die for defending German units
Woods
[OT]
[OT]
+2
-
-
+2 to defending combat strength
Forest
-
[n/a]
[n/a]
-
-
-
City
-
1
[n/a]
-
Must have defending infantry to receive shift and D-1 modifier.
Town
[OT]
[OT]
-
[OT]
[OT]
Must have defending infantry to receive shift.
Hilltop
[OT]
[OT]
-
◀▶
-
-
Only defender gets shift if both players are eligible.
Lowlands
2
Full
-
-
-
-
-
Flooded Lowlands
[n/a]
[n/a]
-
-
-
No ASV for units attacking into or out of Flooded Lowlands.
Stream
[OT]
[OT]
Full
-
-
-
-
Attacking combat strength across is halved.
Minor River
[n/a]
[n/a]
[n/a]
½
[½]
-
-
Attacking combat strength across is halved.
No ASV for units attacking across.
Shift applies if ½ or more units attacking across.
Major River
[n/a]
[n/a]
[n/a]
½
[½]
[½]
-
Attacking combat strength across is halved.
No ASV for units attacking across.
Shift and A+1 modifiers apply if ½ or more units attacking across.
Improved Position
2
Full
+2
-
-
-
+2 to defending combat strength
Entrenchment
-
1
Full
-
-
-
-
x2 defending infantry combat strengths.
Negates first mandatory step loss.

Situational Combat Effects
Situation
Effects
Notes
AD ≤ ASR
defending ASV loss
The defending unit with the greatest ATSR takes a step loss.
If more than one unit, then any with highest combat strength among them.
DD ≤ ATSR
attacking ASV loss
The attacking unit with the greatest ASR takes a step loss.
If more than one unit, then any with highest combat strength among them.
or DD = 0 (ATSR = 0)
attacking ASV loss
The attacking unit with the least ASR takes a step loss.
If more than one unit, then any with lowest combat strength among them.
AD ≤ ER
▶▶
Apply column shifts to determine result.
or AD ≤ (ER+2)
Apply column shifts to determine result.